There’s a story trailer for the game released this month and Martin himself posted a new blog recently discussing his involvement, which began several years ago with an invitation coming from Hidetaka Miyazaki and his team at FromSoftware. The team sought him out for the very worldbuilding he’s known for and came to a deal where Martin laid the groundwork for what would become the game’s foundation and world.
They wanted “a deep, dark, resonant world to serve as a foundation for the game they planned to create. And as it happens, I love creating worlds and writing imaginary history,” he writes. Fast forward a few years separated from the world building work and with the release being so soon in February, Martin’s excitement showed.
There’s also a hint about how big the install is going to be for the game. The Twitter account PlayStation Game Size found some data in the Sony database that the PS5 version of Elden Ring is going to be about 44.5 GB for the initial install of the base game. Their data also shows it will be available for a pre-load starting February 23rd before the February 25th release. This download size is without any potential early patches, of course, but this should give an idea of what to expect.
With the release coming in just about two months, expect more about Elden Ring soon. Martin’s excitement over seeing something he had a hand in creating brought to life is nothing new to anyone that has followed his work before. Yet this pairing of dark world building and FromSoftware’s memorable gameplay and exploration is something many are rightly looking forward to.
For more on Elden Ring, visit the official site.