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Gear Gets Tweaked and Fixed in Torchlight III Patch

Classes also see some changes

Poorna Shankar Posted:
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The latest Torchlight III patch tweaks gear, in addition to the usual round of fixes.

Specifically, shields have been tweaked, with fixes to UI and lifebound items. Additionally, more bow items were added, in addition to the ability to disenchant normal items:

  • Changed shields to pick between standard defense primary affix (the same as chest or pants/locomotion) and a stronger (x1.5) primary defense affix and between a standard block chance (what it was before) and a higher block chance (roughly double).
  • Potential fix for potion UI not updating after travel.
  • Fixed so lifebound items will drop once again. After level 7, there's a general 10% chance that a non-legendary weapon or armor that is dropped will be lifebound. In addition, all items that drop in Phase Dungeons (entered via Phase Beast portals) have a much higher chance of being lifebound (nearly 100%). Scrolls of Unbinding continue to be dropped from bosses. The term "Phasic" no longer appears in the name of lifebound items.
  • Implemented 11 new bow items across common, magic and rare qualities. Updated and renamed several bows.
  • You can now disenchant normal items.

Classes and skills were adjusted for sharpshooter, dusk mage, forged, and railmaster. Some more general fixes include:

  • Fast-moving projectiles should no longer pass through targets without hitting them.
  • Increased the amount of damage mitigation based on ratio of actual vs. expected defense so that you can get higher amounts of mitigation by achieving more optimized defense.
  • Fixed the Sharpshooter’s bow appearing disconnected in Character Create screen.
  • Hide the Portal skill until the player can actually access it (Imperial Outpost quest).
  • When loading into the Title and Character Select screens, and when traveling, players should no longer see a big stall and the overall load time should be faster.
  • Added middle mouse icon shortcut for keybinding.
  • Fixed an issue where characters sometimes rotate incorrectly when moving towards the edge of the navmesh with the gamepad.