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GDC 2024: The Elder Scrolls Online Has Seen 'Nearly $2 Billion In Customer Spend' Since Its Launch

Joseph Bradford Posted:
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During a panel at GDC 2024, Elder Scrolls Online Game Director Matt Firor noted that the MMO has generated a staggering amount of player spending over its decade of operation—almost $2 billion.

The figure was announced during Firor's GDC 2024 Panel on Wednesday, titled "10 Years in Tamriel: Success of The Elder Scrolls Online," where the game director discussed the journey, from a high level, ZeniMax Online Studios' MMO has been on throughout its ten years of operation. 

The panel showcased the various decision points along ESO's journey, explicitly highlighting inflection points for the MMO, such as the One Tamriel update, rebranding as Tamriel Unlimited, dropping the subscription fee requirement, and more. 

At the end of the panel, however, Firor recapped the life of ESO succinctly with a slide that showcased some of the major stats the team has achieved since beginning development on the MMO 17 years ago. In addition to starting development in 2007, that dev work expanded to supporting seven platforms (now six, "Pour one out for Stadia," Firor quipped), as well as a stat on the lifetime consumer spend - nearly $2 billion in its lifetime.

ESO GDC 2024

Image via MMORPG.com

That's not the Elder Scrolls series as a whole, but rather just ESO in its lifetime. 

It's important to note that Firor didn't add any additional context or breakdown for that figure, such as how much of the nearly $2 billion was through sales of the MMO or its microtransaction shop, or even the amount accrued by its subscription fee, but it's a mind-numbing number either way. 

The Elder Scrolls Online is celebrating its 10th anniversary this year after launching on PC back in 2014. The MMO expanded to consoles a year later in 2015 when ESO dropped the required subscription fee. Since then, the MMO has seen 23 DLC packs released, nine chapter launches (and is slated for Gold Road in June), and 42 themed updates since 2014 - a whopping achievement for a live game that has shown no signs of slowing down.


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Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 15-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore