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Garret Fuller: Sequels and Cataclysms

Posted Sep 02, 2009 by Dana Massey

Garret Fuller: Sequels and Cataclysms

Sometimes games come back, sometimes they're reborn, sometimes they're reworked, and sometimes they're remade as sequels. Garrett looks at this phenomenon in this edition of his weekly column, including some games that desperately need a version 2.0.

Garrett Fuller

So now that we have looked at two ways of resurrecting MMOs, the sequel and the face lift. Let’s talk about games that sorely need a resurrection. First on my list is Dark Age of Camelot. I know Warhammer tried to be a lot of things. The game had brilliant new ideas like public quests, guild advancement, and the Tome of Knowledge. Yet as far as PvP goes the two faction system just tipped the game to one side too much. Dark Age of Camelot had three factions. If any one side was strong on the server the other two sides, while still enemies, would balance out and take them down. Sure you can argue this point all you want, but I am speaking of experience when playing Midgard and fighting Hibernia, most times when the Albions came over the hill, we dropped our fight and turned against our common foe.

Read it all here.


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