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Gameforge Bringing Swords of Legends Online to the West Later This Year

Poorna Shankar Updated: Posted:
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Gameforge is a publisher you are no doubt familiar with as they are a major Western publisher for several MMOs like AION, TERA, and many others. And it seems like they are working to bring the Asian RPG series Guijan to the West later this year as Swords of Legends Online (SOLO). Here are the details.

SOLO is based on various Chinese legends inspiring Guijan, including the MMORPG Gu Jian Qi Tan Online which launched in China in 2019. Swords of Legends Online will include a completely remastered version to the West when it launches later this year. Specifically, it’ll head to North America, Latin America, and Europe.

Tomislav Perkovic, Chief Product Officer over at Gameforge, provided some thoughts in the accompanying press release,

When I first encountered Swords of Legends Online, I couldn’t help but fall in love with the dazzling and unique visuals, captivating story, and compelling gameplay. I knew that we had to immediately bring this enthralling title to a broader community of players in other regions.”

Some key features for Swords of Legends Online includes, of course, the story inspiring the Guijan series. It’s set to include fully-voiced cutscenes against an ancient Chinese setting. It’ll also feature an expansive world including historically accurate costumes, flora, fauna, and diverse regions.

You’ll be able to play Swords of Legends Online through the Gameforge client, Steam, and the Epic Games Store. It will be available in three editions starting today for $39.99 USD (€39.99), $59.99 USD (€59.99), and $99.99 USD (€99.99). It’s actually up for preorder if that’s your thing.

Preordering will give you exclusive cosmetic in-game items, and access to the closed beta trials. You’ll also be able reserve your character’s name and access character creation before the game launches later this year.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.