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Free Zone: Concepts I'd Like to See More

Posted Dec 21, 2009 by Jon Wood

Free Zone: Concepts I'd Like to See More columnist Richard Aihoshi writes this week's Free Zone column on different core MMO concepts that he feels could be used more frequently in F2P MMOs and beyond.

Richard Aihoshi

It's exceedingly easy to find MMOGs bashed for being clone-like. This cuts across both the subscription and free to play business models. It does happen far more often in the latter sector, which is only natural since it includes a lot more titles; I'm not convinced whether such criticism is appropriate or not on a proportional basis.

Earlier this month, this site's Managing Editor, Jon Wood, wrote a column about five games that deviated significantly from what he referred to as "traditional style MMORPGs" by aiming beyond this hypothetical model in order to present far greater diversity and innovation. Coincidentally, I had been thinking in a similar vein, although not with his focus on past and current releases. Instead, mine centered on wondering what and how much more might be done with designs employing uncommon core concepts. The list below isn't comprehensive; in fact, I look forward to seeing other interesting possibilities brought up in the comments thread.

Read Free Zone: Concepts I'd Like to See More.


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