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Free Zone: A Developer's Shift to F2P

Posted Nov 02, 2009 by Jon Wood

Free Zone: A Developer's Shift to F2P Columnist Richard Aihoshi discusses the transition for one developer in particular in moving from a career working on subscription based MMOs and into the F2P sector of the industry.

Richard Aihoshi

"Imagine an MMOG based in a fantasy world with multiple classes to choose from. You can customize your look. The core play includes leveling up your character, defeating creatures, improving your equipment, and getting other players together to defeat some pretty tough bosses. You can trade items with one another, fight in PvP battles, send in-game mail, and form guilds. Am I talking about World of Warcraft? Warhammer Online? EverQuest II?"

While the feature set listed by Chris Lena is common enough to be in quite a number of releases, his questions point out an undeniable reality, which is that many people would initially associate it with major subscription offerings. In fact, he's referring to Dragonica Online, the free to play game launched a couple of weeks ago by publisher THQ*ICE.

Read A Developer's Shift to F2P.


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