Once you select your character's race and attributes, you won’t be able to change them, so you’ll have some choices to make. Whether you choose Human, Wildfolk, or Demon not only affects what planet you’re from and what rules your society lives by, but it also affects attribute points and attribute caps as well.
In other words, race determines the ruleset by which your character operates and experiences the world. When it comes to attributes you have to decide how your main character will distribute Strength, Dexterity, Constitution, Perception, Charisma, and Intelligence. Each race gets creation points that you can distribute among the attributes. Wildfolk and Demons get 80 points, while Humans get 100. Minimum attribute level will be 6 but the caps vary based on a number of reasons.
Races also have families, so if you pick a certain member of a race, those families may be known for a different characteristic that should guide what kind of attributes you might want to focus on. An example the team refers to is the Nheedra, a Wildfolk race of bears that generally have slow reflexes and aren’t very charming so Dexterity and Charisma have lower caps.
There’s also a background selection so when you pick a race and attributes you pick your character's background, which gives you a number of abilities that you’ve already studied and have with you at the start of your journey. All players can learn all abilities, but you do have to start somewhere. Yet, while each character can learn all the abilities, you’re only allowed to use some at a time, and the game calls these memorized skills.
The Knowledge system also has a resting phase. During rest, your character will sit down and you have a menu where you can reassign your talent points and spells that you want to use and memorize for your next phase. You can memorize more skills than fit on your hotbar if you think you need them, but you’ll have chances to tweak your loadout out of combat.