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Forum Spotlight: The Solo Content Debate

Posted Oct 11, 2007 by Jon Wood

Forum Spotlight: The Solo Content Debate

This week, Community Manager Laura Genender trawls the forums and comes out with a thread that focuses on solo play in MMORPGs. member, Perilous1 brought up a hot topic from the MMO frontlines: Why do MMOs force us to group? From EverQuest to Lineage II, DAoC to LOTRO: rewards in MMOs, be it PvP or PvE, often scale their difficulty by numbers of users. You can solo to farm tradeskill items, group for EXP, and raid for gear. Trying to solo your way through many of today’s games is pointless – despite us being the heroes, most monsters can take 6 of us on and still sometimes win.

“This may seem like a small matter to most players,” states Perilous1, “but for those of us whose enjoyment of playing is tightly wrapped up in solo'ing, it's a real downer when you start to get into a new MMO and then have it rendered worthless to you because the Dev's rolled out another cookie-cutter design that could easily have been fixed and made far more flexible.”

Many users agree with Perilous, and it’s not always the solo-crazy. User Vendayn enjoys soloing, but not exclusively. “If a mmorpg has forced grouping, I'll probably quit pretty fast. Not to say I don't like grouping cause I do...just not being forced to group all the time to get anything done.” User Tabby_Cat sings a similar tune: “While [I] prefer to play in groups [I] do not like to be forced into it. [T]here are times where I just want to solo.”

Read the whole thing here.


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