Mortal Online 2 launch issues continue, with Star Vault announcing yesterday that there would be a patch to address some of the issues (though not all, including the hanging login queues). Yet, that patch seems to have messed things up, and the team decided to simply begin again by pushing a 24-hour server rollback.
The rollback was confirmed by the community manager, Robmo, in the Mortal Online Discord, and should give a idea of just how things were before the decision was taken:
“While the Dev team is working on the issues and server, I will inform you of what is happening. Right now, they are performing a 24 hour rollback on the servers. What will happen is 24 hours since the server went down, ALL progress will revert. This includes Nave and Haven. The reason this is being done is that the issues were deep. Joe is currently applying a fix to the servers and queue to fix the last patch problems. This could not have been done without the server rollback due to how "corrupt" things were. I currently do not have an ETA. If you created a character during that period, they will not be around. If you deleted a character during that time, they will return.
I will repeat I do not have an ETA while ensures things will go smoothly”
The 24-hour rollback seems to have been almost the lesser evil, since some players on Reddit and elsewhere were reporting bugs like guilds being deleted or pets disappearing. Following this confirmation, the servers went down for an update, then were down and then restarted again early this morning after another issue.
Mortal Online 2 did see unexpected demand for launch, and while that successful note is a good thing, and postponing any monthly fees is also the right call, server stability and login queue matters still persist. Star Vault does continue to work on things, but we’ll have to see when the next update comes and if fixes will stick in a helpful way.