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Five Things the Warhammer 40K MMO Needs to Get Right

Posted Mar 08, 2010 by Michael Bitton

Five Things the Warhammer 40K MMO Needs to Get Right's Garrett Fuller writes this latest article on the five things the upcoming Warhammer 40k MMOG by Vigil Games needs to get right.

Anyone following MMOs knows that there has been talk of Vigil Games's Warhammer 40k MMO for some time. The game has remained shrouded in mystery and few have seen any real concrete news about its development. Then, a few weeks ago, THQ mentions the game in their investor call and how important the game will be for revenue. With that we learn that the game will be shown at E3 this year, and 40K fans suddenly looked up from their gaming tables and heard the call.

In theorizing about the game there are certain elements that Vigil has to consider when making a 40K MMO. We thought it would be fun to put a list together of five areas that are critical to the game in table top form and what makes the IP so popular around the world. Here is a list of areas we feel need to be handled well for the game to appeal to 40k fans whether you play Space Marines or Orks.

Read Five Things the Warhammer 40K MMO Needs to Get Right.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB

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