Final Stand: Ragnarok has completely changed how progression works in-game, while also adding a new champion and new game types.
That new champion is Carthalon, the lion of Carthage. Per the official Steam page, this new champion takes the place of a “Support Hybrid that can deal damage while supporting, and importantly, healing allies”. There’s also a brand new overhauled progression system that allows a player to specialize exactly how they want their champion to play, while also changing how rune mods work. Instead of having to unlock them one by one in a vertical tier, players now receive rune keys as they level up, with each key unlocking one of the five available runes per tier.
There’s also a new game mode being added to the game: Missions. These provide randomized objectives to a set of players, with each objective increasingly in difficulty as others are completed. This is also a way of getting Runes in-game, with secondary goals that are unmarked in-game providing extra experience at the end of each round.
Interestingly, and something that is much discussed by fans of the game, Final Stand: Ragnarok isn’t actually the first foray by the developer into the MMO genre. Over a decade ago now, they announced Camelot Unchained, but no release date for the title surfaced until earlier this year, with many suspecting the game to be in development hell.
“We have agreed on a vision for Camelot Unchained that in their [investors] opinion, could be delivered at the end of next year,” Unchained Entertainment CEO Mark Jacobs said in an interview with us earlier this year.
The Kickstarter for the MMO raised over $2 million over a decade ago now, with almost 15,000 people backing the game. Per the crowdfunding page, the game had an estimated delivery of December 2015, with internal testing for certain tiers happening in January 2014. As is clear right now, this hasn’t happened, so it’s interesting to see the developer updating a separate MMO that was released afterward.