One of Final Fantasy 14’s most common requests is more large-scale endgame content, especially from long-time World of Warcraft players, and their wishes will soon be granted During the latest Live Letter from the Producer, the first for the “Crossroads” 7.1 patch, the first-ever proper high-end 24-Man Alliance Raid will be available for players to tackle.
The final boss of the World of Darkness Alliance Raid, Final Fantasy 3’s Cloud of Darkness, will be the first-ever Chaotic Alliance Raid boss. It sounds like this will be the only boss in the raid, for now, as there’ll be no trash mobs nor “road” to this boss. Some screenshots of the boss show a uniquely-shaped stage, with a few previewed mechanics of enumerated stacking “towers.”
FFXIV’s producers say that the difficulty ended up between Extreme and Savage—and definitely not quite the end-of-tier Savage bosses. Perhaps this’ll mean more towards the difficulty of recent entry-level Savage bosses, such as Dawntrail’s Black Cat or Endwalker’s Proto-Carbuncle.
The Chaotic Alliance Raid’s reward system has also been worked out differently for this one in order to incentivize repeat attempts, though the producers haven’t exactly shared what that means yet.
There are already large-scale 48-man events “Savage” raids available through the “Save The Queen” storylines, specifically Delubrum Reginae, which take players through a more World of Warcraft-style multi-boss ringer. However, while there was generally good feedback to such content, these aren’t at the difficulty level many players have been hoping for. DRS can basically be cheesed/brute forced using Bozja’s special spell/skill system, so some of this duty’s bosses last as little as two minutes (or less, in a skilled group), and full runs quite often go sub-15 minutes.
Indeed, with the Chaotic Alliance Raid, it seems the devs are finally making good on their promise to focus back up on more multiplayer content.