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Feature Editorial: Guilds & Game Content

Posted Apr 27, 2007 by Jon Wood

Feature Editorial: Guilds & Game Content's Community Manager, Laura Genender, writes this editorial exploring the world of guilds and game content in MMORPGs.

The massively multiplayer online world is not geared toward the solo player. To a certain extent, it's logical: time is progress and multiple players can contribute more time; the tougher encounters have greater rewards, but take more power to conquer. And why have thousands of players congregated in a world if they aren't going to spend time together?

Read the whole article here.