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Fallout 76 Won't Receive Human NPCs Until 2020

Poorna Shankar Posted:
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Fallout 76’s much anticipated Wastelanders update, which was set to introduce human NPCs, has been delayed into 2020.

In a post, Bethesda outlined the decision citing polish as the primary reason for delay.

“We’re excited about how Wastelanders is coming together but it’s going to need more time to be the best, most polished update it can be, so we are delaying its release to Q1 next year. We’ve continued to re-evaluate and change our processes to make sure the work we’re doing hits our quality bar, and yours. We apologize for this delay but know it will be worth the extra time.”

Private servers are set to arrive next week, with the ability to mod your server coming later. More information will be shared in the coming days.

Changes are coming to the mictrotransaction shop, the Atomic Shop, as outlined.

“Our approach to these items at launch was to keep them purely cosmetic. But after looking at all the data, it became clear that to consistently deliver content that keeps Fallout 76 fresh and exciting for all, we needed to rethink our approach to the Atomic Shop.

While we had many ideas on what to add to the Atomic Shop, one of the ways was the direct result of the community’s feedback. We heard from many of you who wanted items with some real utility. Starting in April, we began adding items such as Repair Kits, Scrap Kits, the Collectron Station, and a working Refrigerator. These have since become the most popular category in the Atomic Shop. We’re also still working on all the previously announced items and new cosmetic categories.”

Finally, new events, the Legendary Player system, a public test server, perk loadouts, and more are still to come. Learn more here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.