The latest Pathfinder Online blog has been published. In it, fans learn that the team has finally reached the stage in the game's development where magic, the arcane and divine energies, are ready for development. The blog covers spellbooks, powers and cool down, and much more.
Our original conception of spellcasting can be found in the I Put a Spell on You post. As we started moving into fleshing out Wizards for this milestone, and figuring out what the user interface (UI) would look like for them, we noticed a few issues: position on the Refresh feat list, maintaining spell lists, and utility to other roles.
We'd long expected spells to work similarly to summoning an elemental weapon in Guild Wars 2: use a power that temporarily changes your weapon bar to your list of spells. The more we thought about it, and based on the way the UI was shaking out, it started to make more sense to just equip it like a weapon that you'd switch to with the normal weapon switching toggle. But then we'd have a weapon that didn't behave like any other weapon.
Read more on the Pathfinder Online site.