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Exploring DUST's Design

Posted Oct 13, 2009 by Jon Wood

 Exploring DUST's Design's Jon Wood has put together the known elements of CCP's upcoming console MMOFPS DUST 514 and come up with this article, shedding some light on some of the game's more basic elements.

Last week, I wrote an article that cleared up some of the issues that potential players had surrounding the announcement of CCP's upcoming console MMOFPS, DUST 514. Today, I wanted to tell you a little bit about how we know that the game works and maybe add my two cents in there as well.

As mentioned in the previous article, DUST is a sci-fi shooter and holds an eerie visual similarity to DICE's Battlefield 2142 not in graphical quality, 2142 is nearly three years old and DUST 514 is cutting-edge, but with the appearance of futuristic landscapes, weapons and vehicles and of course, two giant ships that hover above the map, serving as the battle's objective. In both games, the destruction of what Battlefield calls the Titan and what DUST calls the Mobile Command Center. The similarity, however, stops there. Both the method of destruction and battle purpose differ greatly.

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