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Everquest Reducing Server Capacity To Combat Performance issues

Aradune is affected

Poorna Shankar Posted:
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In an update on their forums, the EverQuest team has announced some changes coming to the Aradune server.

Specifically, the team has been working to resolve issues plaguing the server since launch, primarily resulting in degraded performance. To that end, they team has announced they are reducing server capacity,

“Since launch we have been working on solving the issues with server performance that has affected game play for many of you. In the interim we have reduced the server capacity slightly as a short term fix. Disconnects while zoning have been greatly reduced, and some of the sources of crashes while zoning will be addressed in the upcoming June update.”

They continue, noting that during this reduced capacity, players should expect to see an increase in queue times. The team thanks the community for their patience as they continue to address the issue.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.