With 2022 change is coming. Jenn Chan, head of studio at Darkpaw Games, posted the development roadmap for the original EverQuest. Chan acknowledges that this may be the first time they’ve gone and laid out their major plans like this for EverQuest, but now we have a good idea of what the roadmap will look like for the game as it approaches its 23rd year.
This year, there are overall goals that will be done in stages throughout the year including performance improvements for raid zones, class tuning and balancing changes, and improvements to the anti-cheat systems.
For the first half of this year, the major plans include this month’s reopening of the community resource council application. This will be an opportunity for fans to help influence the future of EverQuest. Next month, we will see the 64-bit servers and clients released to the live server after being tested in beta.
March begins the 23rd anniversary celebrations with new quests, missions, and a raid, with additional content for events that month. April has new classic achievements, bringing achievements to many original quests in the starting cities. And plans for May include new progression servers with rulesets that will be announced later. There will be a simplification of mercenary rank to the two ranks primarily in use and the questlines required for unlocking them will also be removed. In June, expect a server merge with Phinigel and Miragul merge into Vox.
For the second half of the year, expect a heroic characters update, the Scorched Skies event, and the Feast of Giving all with new content. The year caps off with the beta in October and release in December of EverQuest’s 29th expansion.