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EVE Online Receives New and Updated Landmarks

Poorna Shankar Posted:
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EVE Online, the highly popular space sandbox game, has received new and updated landmarks as part of the most recent update to the game. Expect to see new interesting points of interest in your travels across New Eden.

The update not only brings new landmarks to the game, but it also updates and refreshes some currently existing ones. Some new locations include Cord of the Elements, Pool of Radiance, and Trace Cosmos.

Cord of the Elements is shrouded in a dense cloud which just so happens to bend time. This means traveling through or near it is almost impossible. This EVE Online landmark can be found in the Syndicate region. Apparently, it was formed as a result of two black holes colliding. Yet others think it’s the result of an Ancient…

The next landmark is Pool of Radiance and is described in the press release as a crystal cloud formation. It’s lit by nearby stars and is said to be multicolored. You can find this landmark in Sansha’s Nation space. If you want to travel close, you might want an armed escort.

Finally, Trace Cosmos feature tiny black holes and spatial rifts. Traveling here might not be recommended as the press release notes these fields were formed by two galaxies colliding and are now a death trap.

As for the landmarks that have seen a revamp, these include Villore Gate, Data and Relic site beacons, dancing lights of the Children of the Light, Caroline’s Star, and the EVE Gate. In recent news, Industry has seen a significant update in EVE Online. Additionally, it looks like our Managing Editor’s productivity has been ruined by EVE Anywhere. Also, how much does fast travel matter to you? There’s a lot of traveling in EVE Online, so check out our thoughts on the matter.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.