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EVE Online Players Helped Provide Nearly 150 Years Worth of COVID-19 Research

Part of Project Discovery

Poorna Shankar Posted:
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In some much-needed good news, it seems like EVE Online players have submitted millions of data classifications towards COVID-19 research.

That research is equivalent to about 150 years worth of work to aid scientists in learning about COVID-19’s effect on our bodies. This is all part of Phase 3 of Project Discovery. If you’re unaware, Project Discovery is CCP’s citizen science initiative that has helped researchers identify exoplanets in the solar system and better understand how human cells are built.

In a press release, CCP shared some statistics which include:

  • 41.4 million classifications completed
  • 264 average classifications per user
  • 171,000 players completed the tutorial
  • 157,000 active players solving tasks
  • 148.35 work years spent on solving tasks
  • 32.51 years spent on solving tasks
  • 707,000 unique tasks in the system for players to solve

This resulted in a total of 39.6 million submissions with 466,000 of those already verified for scientific research use. The press release also introduces the scientists behind the project which include teams from McGill University, BC Cancer and front-line COVID-19 clinicians such as Dr Andrea Cossarizza (Professor of Immunology at the University of Modena and Reggio Emilia School of Medicine in Italy).

EVE Online Creative Director, Bergur Finnabogson, said of the project,

“The current phase of Project Discovery is perhaps one of the most timely issues we have ever engaged in and the response from players has been nothing short of astounding. With over 30 million submissions made by our players I am reminded once again of the amazing community that sits at the core of EVE Online, and the proof that we can once again achieve the impossible over the insurmountable.”

If you’re interested in progress from the computer scientists and bioinformatics team, check out their page here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.