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EVE Online Player War Continues, Here's a Quick Summary

World War Bee II

Poorna Shankar Updated: Posted:
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Remember that looming player war in EVE Online that was pretty much foretold not too long ago? Well, the glorious community has come through in spades providing an ongoing recap on the conflict thus far.

The recap is provided by Reddit user JanuaryValentine who posted a summary on the war they’re now dubbing World War Bee II. It looks like it started on 1300UTC July 11th where a fleet of Zealot and Deimos led by Fraternity leader Meelah Rah laid anchor. But soon after the deployment timer was up, things ramped up,

“…Panfam forces had come in with approximately 280 Munin heavy assault cruiser fleet and a small Harpy assault frigate fleet from Pandemic Horde and warped to the L-A5XP gate to cut off the responding The Initiative Zealot forces.”

Things didn’t go entirely smoothly, however,

“Due to a piloting error, the Fraternity fleet, now with two Apostles, had landed after the Panfam forces had retreated and were quickly bubbled and killed.”

Following this initial wave, two Imperium Fortizard were killed in Aridia when Panam forces progressed south. It looks like the first killed was roughly 0100 hours in Hophib near the D4KU gate. Following a Siege Green skirmish with a Ranger Regiment, two Titans died attempting to cross Aridia,

“two titans - A Ragnarok and Avatar Titan die in Sosan, moving through Devoid. At first glance it looks like they were Pandemic Horde pilots but comments suggest they were moving their titans out of Fountain when their corporation Godless Horizon. was in The Initiative. They were killed by known supercapital hunting groups The Ivana Trading Federation, Verge of Collapse and WE FORM V0LTA.”

Stay tuned…

Featured Image via Cryo Huren (Reddit user WeylandNZ)


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.