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EVE Online Now Officially Holds Two Guinness World Records in the Largest Battle in Game History

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Poorna Shankar Posted:
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CCP and Guinness World Records have officially shared that EVE Online now holds two records for the largest battle in video game history.

 You may remember the largest battle in PvP history. The announcement today reveals two world records now officially held by EVE Online:

  • largest multiplayer video game PvP battle (8,825 players)
  • most concurrent participants in a multiplayer video game PvP battle (6,557 participants)

You can actually check out the video detailing this record from earlier this month below. The numbers are truly staggering. A total of 8,825 players participated in Fury at FWST-8 with 11,258 characters from 114 different alliances in an engagement that lasted 14 hours, breaking the previous GUINNESS WORLD RECORDS title of 7,548 players. The peak of Fury at FWST-8 saw 6,557 concurrent participants, breaking the previous title of 6,142 peak concurrent participants.

The conflict, dubbed World War Bee 2, has seen upwards of 130,000 players. This was is the third such war to hit the game since 2003. Hilmar Petursson, the CEO of CCP, shared the following,

“CCP may have created EVE Online, but it’s our community who built the universe of New Eden. Their ingenuity created the impressive logistics networks, both in-game and in the real-world, to field such a high volume of ships in one battle. Our players deserve all the credit that made these record-breaking achievements possible. Their support and dedication are what makes EVE Online the game that it is today.”


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.