In the update blog for February, the Creative Director for the upcoming MMORPG Eternal Tombs introduced optional maps, as well as confirmed that the game will go directly into a full launch after many rounds of playtesting.
“We plan to release Eternal Tombs in a full release state,” as it’s explained in a blog. “No early access, no paid alpha, no half-built game, nothing besides a full release is our mission. To that end, we’re pushing hard to develop and have a bunch of updates for each testing phase because we know how important it is to have solid testing rounds with a lot of content, so we can get as much tested as possible.”
The Eternal Tombs blog also goes over optional player maps that’ll be available in-game. Instead of being a part of the player’s user interface, they will need to buy it for in-game platinum (not a microtransaction currency, as we’ll go over briefly). Plus, once it’s available, there won’t be player markers or anything of the sort.
“[W]e believe that exploration and immersion is a critical component of Eternal Tombs and we want to keep that for players who do not want a map in the game,” the Creative Director explains.
“To ensure continued realistic immersion, we also decided to not put a player marker within each zone map. Players will need to read maps and match them up against landmarks within the game, so that feeling of exploration will still be a huge part of Mithir regardless of whether or not you choose to purchase a map.”
Notably, not every area will have a map, and tombs won’t have them, either.
The full release state of Eternal Tombs is the latest adamant push against the status quo from Triune Studios, which the team also explained at the end of a video last month also includes a no-microtransaction model—not even for cosmetics. The game will earn revenue through a buy-to-play model, with subscriptions available for players who want to buy more characters, as well as any possible expansions, per the Steam Page.
Players can request playtest access on the Steam page.