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Elteria Adventures Will Skip Closed Playtest, Going for Open Playtest Soon

Poorna Shankar Posted:
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A new playtest is on the way very soon for Elteria Adventures. But instead of the usual closed playtest which precedes an open playtest, it looks like the team are just skipping the closed playtest part and going straight for an open playtest. These are the details.

If you aren’t familiar with Elteria Adventures, it’s described as a free to play massive online sandbox RPG set in a vibrant and fully destructible voxel world. The core principle of Elteria is more game mechanics, fewer numbers. This means that abilities artifacts, and enemies all have different mechanics.

The news published on a Steam post notes that due to the high interest in the closed playtest, the team has decided to forgo that closed playtest and just host an open playtest. Crucially, this means you won’t need a key to check out this playtest.

This news means that the next update – set for sometime next week – will introduce a New Game World. This includes reworked gameplay, cubes, mechanics, and other new updates. Additionally, because progression with old characters will be incompatible with this new update, you will have to start from scratch after a progression restart.

Finally, you did receive any awards or promo codes, expect to receive them in the new version. The team closed the post thanking their testers,

“Lastly, we want to thank both our playtesters and people following our project for the continuous support, though we hope that you’ll enjoy the new and improved Elteria Adventures even more!

See you soon, on the now-cubical islands of Elteria!”

The team shared a roadmap for Elteria Adventures back in September which included social mechanics, graphics, self-expression, improved building features, and much more.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.