The fixes include some fixes for fleet carriers. First up, there was a bug which caused delays and disconnects when you entered a location which had Fleet Carries. This bug has now been addressed and fixed. Additionally, a UI focus issue was fixed. The bug allowed you to sell ships in the background whenever you used Carrier Management.
Some crash and stability fixes were issued as well, including fixing a crash while reading inbox messages while in supercruise. Mining saw a fix as well:
- Stopped depleted motherlode asteroids from respawning when a player flies a Ship-Launched Fighter beyond its maximum limit
In case you missed it, there was a dev diary last month which teased planet exploration on foot, featuring sweeping vistas, flora, and much more for players to discover.