Elite Dangerous' Odyssey Alpha is currently ongoing, and the team has entered phase two of its testing, opening up the ability for players to travel beyond the initial solar system the phase was locked into. To help those players along, the team at Frontier has released a new trailer detailing conflict zones in Odyssey.
Odyssey sees conflict zones added to the landscape of its faction warfare gameplay, and the team outlines the new features in a video released today. Conflict zones will see players going against each other in a 12 v 12 match, the teams themselves being a mix of human and AI players. The zone itself seems like your traditional capture and hold gameplay, depleting resources as you either take out enemy units or hold capture points. Combat bonds are rewarded to players per kill instead of the outcome of the match, meaning every player gets something in the end - even if they lost the encounter.
Conflict zones come as Phase 2 of the Elite Dangerous: Odyssey Alpha test kicks off. Players will now be able to jump in their ships (every player gets a Sidewinder as in the regular game, as well as a Cobra Mk III) and travel 20 lightyears from Nervi, the new starting system. Conflict zones are available to jump into, though if you're looking to just explore the cosmos and get the feeling of landing and hopping out of the ship to experience those first moments to their fullest, you can as well.
Every player is also being issued 300K credits to play with as well, giving access to weapons and suits from vendors and more. Elite Dangerous: Odyssey will be heading to PC in full later this Spring, while unfortunately console fans on Xbox One and PlayStation 4 will be waiting to make first footfall in the Autumn of 2021.