Quantcast

Dark or Light
logo
Logo

Elite Dangerous: Odyssey Will Not Receive VR Compatibility or Base Building at Launch

Womp womp

Poorna Shankar Posted:
Category:
News 0

The recently announced expansion to Elite: Dangerous, called Odyssey, has had a few more details shared today thanks to a forum post.

There were a couple questions asked by the community, specifically around VR and base building. The short answer is, no, Odyssey will not be VR compatible at launch,

“Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.”

Additionally, base building is not currently on the roadmap for the game,

“Base building is not currently on the roadmap for Elite Dangerous, however we have plenty of new features planned instead such as on-foot exploration, new planetary tech, social hubs, combat as well as more to be shared later on! We’re looking to put our best foot forward with Odyssey and if you’d like an overview of what to expect, you can check out the website or Steam page.”

In case you were amongst those wondering about the inclusion of these features for the expansion, there you have it. However, the team did confirm that Odyssey will be included in the Lifetime Expansion Pass.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.