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Elite Dangerous Fleet Carriers Arriving December, New September Update Outlined

Poorna Shankar Posted:
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In a new press release, Frontier outlines details for their fleet carriers finally arriving to Elite Dangerous this December.

Fleet carriers can support up to 16 players and are available to any Commander for purchase, limited to one per player. Check out the Gamescom Trailer below.

A September update is focused on the early game for new players with a fully-voiced, in-ship tutorial, covering the basics of space flight, combat, traveling and scanning. This update will launch on September 17 for PC, PS4, and Xbox.

In the meantime, check out fleet carrier details below:


  • Purchasable with a large amount of credits.

  • One Fleet Carrier per Commander. Available for base game and Horizons players.


  • Fleet Carriers have a total of 16 Landing Pads, composed of:

  • 8 Large

  • 4 Medium

  • 4 Small

  • Set permissions to allow others to dock at your Fleet Carrier.


  • All Fleet Carriers feature rearm, refuel and repair services.

  • Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:    

    • Bounty Hunter

    • Mercenary

    • Pirate

    • Trader

    • Smuggler

    • Miner

    • Explorer

    • Search and Rescue


  • 500 LY jump range (per jump)

  • Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.

  • Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.