Enad Global 7 (EG7), the parent company of Daybreak Games and several other game companies, has released its Q1 financial report. The report not only reports on earnings, but also lays out expectations and release plans for 2024, including content and events for Daybreak’s MMORPGs and EG7’s multiplayer titles.
Noting that 2024 is a “transition year”, Q1 was quiet for the company, owing to limited releases. Reflecting the overall developments in the industry, with layoffs, projects being streamlined and other developments in the market, EG7 also looks on the bright side, as their planned releases are still on track, with the major ones weighted towards the end of the year. The report summary concludes that “Risks have increased with the market challenges but not enough to derail our plans”. Also reinforce having a solid financial standing, a stable foundation, with steady cash flow and “no concerns in withstanding market downturn”.
As for those release plans, Q1 led off what EG7 calls “small” releases with the DC Universe Online, Dungeons and Dragons Online, and EverQuest anniversaries. Q2 has already brought The Lord of the Rings Online anniversary, and is set to feature DCUO finally hitting PlayStation 5, along with a new update for the game. Looking ahead, Q3 will feature a new origin server for EverQuest II, a Magic: The Gathering Online anniversary, and the arrival of EG7 subsidiary Toadman Interactive’s EvilvEvil, a multiplayer co-op strategic vampire shooter. In Q4, the EverQuest II anniversary is coming, along with new DCUO DLC.
In their “medium” releases are Q2’s DDO expansion pack and EQ progression server, followed by Q3’s release of multiplayer sandbox Core Keeper on console and an EQ2 origin server. In Q4, the company plans to wrap the year with the annual EQ & EQ2 expansions, the next LOTRO expansion, and year-end and holiday events and promos.
Their “large” release schedule has one thing in it: Q4’s MechWarrior 5: Clans.
EG7 is looking at a transition, and the report plots out some of their expectations through 2026. they're expecting to be steadily profitable, with live service titles steady to slight decline. New product releases will augment existing live games. Now, they are also looking to have about two middle market AA title releases per year, growing to four per year in 2026 and beyond. like many game companies right now, they are buckling down on releases that are designed to be repeatable, predictable cadence and output, and a reliance on known IPs.