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Editorial: Player Created Mods

Posted Sep 20, 2006 by Jon Wood

Editorial: Player Created Mods is pleased to present a new editorial from Hasani Davis, Give a read as Hasani talks about the ethics and issues surrounding the idea of player created modifications, or mods:


The encyclopedia defines cheating in online computer games as; a broad category of activities, all of which are generally regarded as modifying the game experience in a way that gives a player an unfair advantage over the other players.

This sounds like a Mod to me. So if Moding online has the same definition as cheating online, why is it that we have taken them to such an extent as we do in our PvP games?

I think back to when I first started gaming and Mods were simply viewed as wrong. By changing or adding files you make the game play easier to fit your own style. But as time passed and more games came out the lines began to blur as to what was considered an acceptable UI or Mod. It did not take long before Moding got out of control in second generation games either, with Diablo 2 and Anarchy Online respectively. In AO, player tampering of pre-set controls was called cheating and became so rampant it led to the game’s demise. In Diablo 2 the program was kept on the client side so players were able to adjust their own characters to what ever advantage they could desired.

Read the whole article here.


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