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Editorial: MMORPGs Need "New Blood"

Posted Sep 22, 2005 by Jon Wood

Editorial: MMORPGs Need "New Blood"

This week, News Manager Jon Wood pens an editorial highlighting the existing need within the MMORPG industry to attract new players to the genre.

MMORPGs Need "New Blood"

Growing up, computer games were always a huge luxury. My parents could rarely afford to get me the newest and best. I was always one gaming system behind and we always had to wait until games “came down a little bit in price”. I am sure many of you have experienced this or something quite similar. I suppose that is one of the reasons that I still find the MMO industry a little bit mind-boggling. Now, not only are we paying top dollar for a game, but we are continuing to pay month-to-month. The reasons for this are many and varied, but the reality is that it is hard to make an MMO viable in a business sense without the pay-to-play format that has become standard. I understand this. You understand this. Still, there are still a significant number of people out there who just do not understand. If they do not soon come to understand, this genre may not be able to support the ever-growing number of titles (and a fair number of excellent titles at that) that it is producing.

To read the rest of this editorial, click here.

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