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Editorial: Instancing

Posted Sep 01, 2005 by Dana Massey

Editorial: Instancing

Neil Thompson, a new writer here at, debuts with a look at instancing as a trend in MMORPGs - specifically City of Heroes and Guild Wars.

After recently spending a fair amount of time playing both City of Heroes and Guild Wars I got to thinking about what it was that appealed to me so much about online games. The answer was simple, the people. The communities in these games are fantastic with other players always ready with some helpful advice (sometimes whether you want it or not) and usually willing to lend a hand if things are getting a little tough for you. I then started thinking back to when I first begun playing online games with Ultima Online starting my addiction almost ten years ago.

Now, these are three very different games in many ways as those of you who have played them will be able to testify but what I want to concentrate on is player interactivity, specifically with regards to instancing. Instancing for those of you who don’t know is where a mission area is open only to you and whoever you decide to take along with you, usually with a set group size.

You can read the full editorial here.


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