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Editorial: Faction System

Posted Jul 20, 2006 by Dana Massey

Editorial: Faction System

Kevin Tierney returns with a new editorial today. Inside, he examines the issue of faction systems in MMORPGs and theorizes on how he believes they should be used.

One of the best features in my mind about an MMORPG is the ability to join factions. When one joins a faction, they no longer specifically game for their own purposes, but for the benefit not just of a guild, but for a collection of guilds all under the same banner. However, I also believe that the majority of MMOs do nothing to support the faction system.

As it stands in most games, people are free to join whatever faction they may desire. They can bring dishonor towards the faction, but there is nothing that can be done against them. Factions are also almost entirely PvP orientated. Unless you want to go around killing other players, there really is no benefit or contribution one can make towards certain factions. There also is very little benefit to actually controlling different regions for one faction, unless more PvP is viewed a benefit. Can such a system be changed? I believe it can be done, by incorporating a few systems.

You can read more here.


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