Edge of Chaos is a new Medieval-set strategic MMORPG on the way from developer MetaGravity. The game was announced with a trailer ahead of Gamescom.
The devs are aiming high, announcing their intention to build a game that supports up to hundreds of thousands of players on a single-shard world. Edge of Chaos will emphasize player choice since there are social and political decisions and a greater landscape to determine, but these will emerge from what players do, both on a collective level and as individuals.
There will be familiar mechanics like collecting resources, learning to craft and upgrade items, build settlements, and decide whether you think you're set out to rule a fiefdom of your own. Maybe you're better suited to serve a liege lord with loyalty as you potentially scout out your own ambitions separately. As you craft items, these will also be what powers the economy, adding another layer to player choice.
MetaGravity is using its own proprietary Hyperscale Engine, which it claims will support large player-built cities, support player driven economies, and also massive battles. These player battles will emerge from a number of sources, since everything is player driven in this persistent world, players will build cities and choose factions and ultimately, some will want power.
There will be web3 features in the game, which, in the announcement press release, brings in the ability to own in-game assets and shape the world in a number of ways. There are no details on this yet.
In addition to all of this, there is a larger enemy threatening everything, the Lord of Chaos, “a malevolent AI superintelligence”. While everyone still has to be concerned with the decisions they make every day, this intelligence will watch everything everyone does and create the perfect threat.
The team emphasizes that the overall threat to the world is something that can change and grow and isn't just a narrative decision where everyone will gather around and defeat a final boss and then move on.
The Edge of Chaos team has opened signups for alpha playtests, which have already started.