Rarely has a game seen so much criticism in its first 24 hours as Dragon’s Dogma 2, which only released Thursday to a slew of player complaints. Most were concerned with PC performance and availability of content—or a lack thereof.
It turns out that there are things that you can do in the game, but can be made available more easily by paid microtransactions, using real money. The biggest ones? Fast travel, escapes from jail, and character customization. The last one seems like it could be fixed by restarting the game, except there is literally no option to do such except to externally wipe the game’s data. Plus, these are all bought as DLCs, and some platforms restrict such purchases.
Now, technically again, these things could be bought with Rift Points, which can be acquired in-game for free, but are also available as a microtransaction. Still, even if they are free in-game, a lot of players saw this situation as exploiting players’ eagerness to tackle the highly-anticipated follow-up.
On top of this, players have reported serious performance issues. The lag is to the point where, after learning that NPCs take up major processing power, players have decided to simply slaughter them for the frames.
Friday morning, Capcom published an update post on Steam with clarifications. The post at least acknowledges the bugs as well as the NPC processing power, stating, “we are looking into ways to improve performance in the future.” As for microtransactions, the update only clarified which ones are able to be acquired in-game. It seems not only redundant, but like salt in the wound.
They’ll also be adding the option to restart your game. From within the game. A new game option, even. Woo.
Still, seriously, who do big games companies think they are anymore, especially with the $70 price tag?