EA has released details on the various accessibility options on the way when Dragon Age: The Veilguard launches on October 31st. Options to customize difficulty, adjust combat conditions, modify on-screen guidance, along with UI customization, and additional options are on the way.
Gameplay difficulty and combat customization includes a series of presets that determine various conditions for how the game will work for you. A Storyteller preset is the least intensive, focusing on the narrative content, and giving you the option to turn the potential for death off. There are four presets and a custom option or you can control various settings in combat like aim assist, enemy damage and health, enemy aggression, vulnerability, and even combat timing.
You can turn on or off waypoint visibility and objective markers, you can also control whether or not objects that are interactable will be extra visible via a gland on screen and how strong that might be, as well as from what distance it will be visible. if you turn all of this off, it might seem more immersive where you can just discover things without necessarily having them pointed out to you. So while these are accessibility options, there are also other reasons why someone might go into this menu and set up a few things.
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In combat, there are no quick time events by default. This isn't a setting, this is a design choice, but they warn that there are some rapid input sequences for melee combat if you choose to have a melee Rook. The game will support the use of a controller and there's a whole bunch of settings that can be remapped and swapped as needed for comfort. You can even control vibration intensity for comfort.
Visual effects can also be tweaked and you can adjust a number of settings like camera shake and motion blur, and you can even adjust audio settings with volume, and sound effects, including adding additional audio cues to make things playable for some. For audio and dialogue, you can adjust the look and size and you can also choose to have subtitles on, off, or even just in conversations.
Accessibility features don’t only help those with disabilities, and it is good to see EA providing this info ahead of time for those who anticipate needing or wanting to make a few adjustments.