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Divergence: Game De-Listed

Posted Aug 29, 2006 by Dana Massey

Divergence: Game De-Listed

Last week, we released "exclusive screenshots" of BigWorld powered MMORPG Divergence and added it to our list. Many questioned the authenticity of those images, much as we did. However, at the time we were told they were for real and told again by the developers when we asked for confirmation.

Since then, the developers themselves have admited on their own website that they are in fact renders. As such, we removed the game from our list and will - in this case - require much stronger proof of its legitamacy before adding it again.

Here is a quotation from EthanC, aka Ethan Ash Casner, the Project Manager for Staiglass Llama Studios. We have quoted it below in case it is removed or modified. You can see the original post on their site here.

It's kind of complicated.

In order to qualify for an listing you have to jump through several hoops, and one of those is provide 5 ingame screenshots.

Well we have dozens of ingame screenshots and several videos in fact, but are locked into an NDA with Microforte, developer of Bigworld until as they say "the check clears." The probem is that we have as of yet no idea how long that is going to take. It could be 5 minutes from now, it could be months.

We couldn't wait any longer to get the listing up. The truth is that there are several games coming out in the next 2-3 years and the community is well aware of this. We had to get our name out there as quickly as possible.

And therefore, we got together with the few licensed programs we have such as Vue5 and 3ds Max and used the only engine that we had on hand which we were dabbling with in phase 1 before anyone had introduced Bigworld to us. It was extremely primitive being a mostly homemade conglomeration but held alot of promise, which is why phase1 people are still sworn to silence and will remain that way until further notice.

Regardless, Divergence will remain to be a "Bigworld" game even if we don't end up getting enough investment to purchase the graphics engine, as most of the technology driving alot of our promises such as the 200,000 people on one server is all handled by Bigworld Server, which will definately be the backbone of the game.

Thank you to everyone who emailed us on the subject.


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