Despite the outcries against Diablo Immortal's microtransactions, that hasn't slowed players down from spending money on Blizzard's ARPG. A new report has stated that the ARPG has eclipsed over $100 million in player spending since launch.
The report from Sensor Tower (via VGC) has seen the ARPG hit this number in eight weeks since its launch, compared to Pokemon Go's two weeks to hit the same number. Sensor Tower's report goes on to state that the ARPG ranks number 13 in player spending since it launched last month.
Via Sensor Tower
This is without the data from Immortal's recent Chinese launch, which was initially delayed, so spending is expected to increase once those numbers start rolling in. According to the report, the United States is the global leader for revenue in Diablo Immortal, with South Korea and Japan right behind.
Despite deep criticisms by fans and critics alike about how Diablo Immortal has handled its microtransactions, the ARPG hasn't struggled to get players to spend month. It's no surprise also with Blizzard making so much money off of Diablo Immortal's microtransactions that studio head Mike Ybarra would defend the mictoransaction model recently, pointing to the fact that most players haven't spent a dime, as well as the campaign that can be played for free. This is, however, ignoring the fact that microtransactions mostly affect the endgame in Diablo Immortal, an entry in a series defined by its endgame.
Our reviewer, Robin, really enjoyed the gameplay, going so far as to say she loved the gameplay in Diablo Immortal, yet was incredibly concerned and thought it got in the way of just letting players enjoy the game.