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Diablo Immortal Closed Alpha is Live for Some Android Users in Australia

Poorna Shankar Posted:
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If you guys have phones, you’ll be pleased to know the Diablo Immortal closed alpha is now live. 2018 memes notwithstanding, the closed beta brings new endgame and PvP systems, plus some expanded content. Here’s what you can expect.

This closed alpha follows the technical alpha which took place in December. You can check out our preview of the closed alpha here in case you missed it. This closed alpha will be available for a limited number of Android users in Australia, in addition to some press and content creators.

This closed alpha will actually go on for several weeks. As for what you’ll experience, endgame is a huge focus. This includes the Cycle of Strife faction-based endgame system. You’ll fight as the Shadows or Immortals in several PvP and PvE activities.

Additionally, look forward to the Battleground which is a an 8v8 PvP team battle. There will be two teams: attackers and defenders. You’ll basically just fight each other. Additionally, a new endgame feature called Helliquary was discussed. This will let you find and challenge powerful demon bosses. Defeating them nets you some pretty nice rewards. Finally, the Essence Transfer system was added which allows you to extract Essences from Legendary items. You can then transfer this Essence to other Legendary items for further customization.

New expanded content includes the Crusader class described as mid-range hybrid caster/melee fighter. This class will be playable in addition to the Barbarian, Demon Hunter, Monk, and Wizard. Blizzard notes the Necromancer will be available in a future test.

The level cap has been raised from 45 to 55. There are also two new zones in Mount Zavain and Frozen Trundra. Finally, a new dungeon was added called the Cavern of Echoes which is in the Frozen Tundra. You can learn more about the Diablo Immortal closed alpha here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.