Two months after release, Diablo II: Resurrected seems to be in a more stable state after ongoing work previously announced to handle the bugs and server instability issues. Now, the December update is taking shape.
The update will make both PC players and console players’ lives a little easier. In the works are bringing one popular feature from the PC game to the console versions and another console controller-based feature over to PC.
Players going way back to the original release have been able to scale the game's difficulty and rewards depending on how they want to play. Offline difficulty scaling is now coming to the console versions. The offline setting and the difficulty scaling sliders will be separate, and playing around with them will let you choose if you want to make it more difficult or tone things down just a little bit. The default player setting will be set at 1 on a scale of 8, so if you want to play alone but have the equivalent of four players, adjust a slider to 4 and start a new game.
PC players on the other hand have been playing with keyboard and mouse and by using the mouse buttons, generally have access to two abilities at any time, with using the function keys to remap the buttons if they want to quickly swap abilities. However to make this a little less cumbersome, the team will be bringing what they did to add controller support and add an active skill bindings bar above the HUD at the bottom of the screen. This will let players map up to 16 skills, and include a quick cast option so that pressing the button will just simply use the ability instead of just remapping the mouse button.