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Debate: Quests in MMORPGs

Posted Jun 17, 2006 by Dana Massey

Debate: Quests in MMORPGs

Jon and Carolyn debate this week as we continue our weekly series. Today, Carolyn takes the position that quests are an important part of MMORPGs, while Jon believes its time for some original thought on that matter. What do you think? Read on, then tell us.

Carolyn Koh: MMORPGs have their roots well entombed in the role-playing genre. The very first MUDS (Multi-user Dungeons) were based on table-top RPGs (Role Playing Games), and what were they based on? Quests!

It’s not an MMORPG without quests. Even if most of the game-play is about killing things, gearing up your character and gaining xp, an MMORPG would not be as immersive without the story-line and the quests. Or as I am debating… It’s all about the Quests!


Jon Wood: I wouldn’t go that far. While quests do currently play a role in most MMORPGs, they are not the be-all and end-all of a game. I think that there are other, more organic means of progressing through a game.

Why not allow characters to advance through combat and exploration, unscripted. Allow the players to decide for themselves what it is that they want their characters to do. It’s not always fun to run through a game, knowing that all of the people around you are doing the same things as you are, completing the same quests and advancing in exactly the same way.

You can read their debate here.

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