Trending Games | World of Warcraft | Overwatch | Echo of Soul | Fallout 76

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,823,905 Users Online:0
Games:974 

Newsroom

Newsroom

Filter Week Filter Game
RSS

Debate: Instancing

Posted Jan 21, 2006 by Dana Massey

Debate: Instancing

Garrett Fuller and Frank Mignone filed their second weekly debate here today. This week they duo discuss instancing PvE content and how it impacts MMORPG communities. We hope you read their article, join the discussion and vote in the new poll.

In DAoC, the Midgard realm where I played really carried with it a sense of unity. Dragon raids were open to all, PvP groups took you no matter your guild, and Darkness Falls allowed players to clear dungeons together. In WarCraft, I only know my guildmates on the Horde side. Luckily, I made friends with a few other guilds through PvP. Other than that the realms of Horde and Alliance remain separated into their respective player guilds with no joint efforts to further the realm as a whole. High-end raid guilds become enclosed and elite without doing anything to support their realms. Instances breed this type of mentality. There is no open world danger in WarCraft.

MMO means massive multiplayer online. Instances take the "MM" out of "MMO". 5-40 man raids (both PvE and BGs) can not compare to the excitement of interacting with literally hundreds or thousands of players at the same time. Instances are like the YMCA. Get kids off the streets into safe controlled activities so they can't get in trouble or cause trouble in their communities. It’s a great concept for a real world community, but death to an online community.

You can read the article here.

 advertisement 

Special Offer