Trending Games | World of Warcraft | Overwatch | Runescape | New World

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,815,494 Users Online:0
Games:984 

Newsroom

Newsroom

Filter Week Filter Game
RSS

Debate: Guild Favortism

Posted Mar 18, 2006 by Dana Massey

Debate: Guild Favortism

Frank and Garrett argue the idea of guild favortism in MMORPGs as our Saturday debate series continues. We encourage you to read on and then join the fray on our boards.

Garrett Fuller: There is nothing wrong with guilds in MMORPGs. They are designed to have friends and people work together throughout the course of the game. There are countless single player games on the market for people who enjoy that type of game play. Using guilds in MMORPGs create fun alliances with other players all across the world. Solo content is needed in MMOs, but group content should be the driving force of a Massive Multi-Player game.

I belong to a great guild in WoW and was part of a good one in DAOC who always worked and played together. Whether it was PvE or PvP playing with your guild mates is always fun. Even with DDO out now you need a well designed group to accomplish the dungeons. This was the basic concept behind RPGs to begin with. Therefore guilds are formed in order to give players access to these high-end dungeons. I have a very close friend who I have tried to convince to play WoW with us. He really only like’s solo-player games, so he sticks to them. I have to agree with that philosophy. In an MMO guilds are the way to go.

You can read the full debate here.

 advertisement 

Special Offer