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Debate: Game Wide Markets

Posted Feb 17, 2007 by Jon Wood

Debate: Game Wide Markets

Staff Writers Dan Fortier and Derek Czerkaski take opposite sides of the issue of game wide markets and auction houses. Do they help or hinder?

Dan Fortier:

One of the best and worst things about MMOs are the complex virtual economies they create. Poor planning, excessive hacking and infinite cash generation have caused serious inflation and top heavy markets for a number of popular games in years past. This weekend we are going to debate one specific issue in particular: Game wide markets/auction houses. The question will be whether listing all of the items in the game for sale and being able to buy them from any location is good or bad.

For some players, having every possible item available for bid or purchase from anywhere might seem like the most convenient way to runs things. The problem with this type of system is that only the most successful crafters/farmers will get their items sold since they can sell it for significantly less than Joe Nobody out in the borderlands, even if the items he creates are easier to gather/produce in the area he is in. Keeping markets specific to certain regions forces prospective entrepreneurs to develop a strong logistic system if they want to dominate a global market, which is the way it should be.

You can read the whole deabte here.

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