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Debate: Developers, Big Vs. Small

Posted Jun 24, 2006 by Jon Wood

Debate: Developers, Big Vs. Small

Today, preents another of our Saturday debates. This time around, Garrett Fuller and Dan Mann take on the question of game companies, their sizes, and which is better for MMORPGs:


Dan Mann: A lot has been made of the MMO industry being given over to the big time, ultra-rich, power hungry studios that care more for the almighty dollar then daring to stray from the mold of its predecessors and providing a game that provides more than a level treadmill. Can small companies compete with giants like EA and Sony who can throw dozens of devs and millions of dollars at a project?

Of course they can and have been doing so for quite some time. Sure the road is not as hazardous for an established company who doesn’t have to stare bankruptcy in face every waking moment, but many small studios with a vision and skill have come from humble beginnings to create some world class products. The margin for error is much smaller but of course it can be done. Using small budgets as an excuse for shoddy work is laughable at best.

Read the article, here.


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