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Debate: Class vs. Skill Systems

Posted Feb 04, 2006 by Dana Massey

Debate: Class vs. Skill Systems

The Saturday debates continue here today as Garrett Fuller and Frank Mignone debate the merits of a class system (Garrett) vs. a skill system (Frank). Read on, then join the debate on our boards.

Garrett Fuller: The most important element of MMORPGs is character development. After all this is how players interact, represent, and really enjoy the game. Giving characters a class or job system to start with allows players to choose which class works best for them. Whether a rogue, mage, healer, or tank, most players enjoy playing one of these roles. These are the classic arch types for any fantasy RPG. For science fiction games things can expand even more. You can have bounty hunters, mechs, techs, mentalists, martial artists, etc. These class groups give players the option to select something from the beginning that appeals to their play style.  

You can read their debate here.

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