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Dana Massey: Instancing

Posted Aug 20, 2009 by Dana Massey

Dana Massey: Instancing

It's become a dirty word to some, but is instancing in MMOs really the boogieman it's been made out to be?

Dana Massey

“Instancing” has become a dirty word in some segments of the MMO community. It’s easy to understand why. By its very definition, it limits the number of players in what is supposed to be a massive, shared experience. Yet, on the other hand, for game designers, instancing – when used correctly – is a powerful tool that allows them to create more dramatic, meaningful gameplay experiences. So, today, I wonder why games cannot have the best of both worlds and use instancing, without making it into a single-player game?

When it comes to instancing, I honestly believe the fan objections are far more about an ideal than a reality. Sometimes, we get caught up in what an MMO is supposed to be and limit things that would make them better or more fun based on that ideal.

Read it all here.

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