Cyberpunk 2077's long-awaited Patch 1.2 is finally live on consoles and PC, though Stadia players will be waiting till later this week for the update to hit Google's platform. The path brings with it changes to the police response times, as well as optimizations to driving in the RPG.
Cyberpunk 2077's Patch 1.2 was part of the initial roadmap released after the much maligned launch of the anticipated game, with CD Projekt RED initially promising the fix to launch in February. However, this was delayed last month due in large part to a ransomware attack which saw the game's source code reportedly sold on the dark web.
Just barely getting the patch in before the end of March, Patch 1.2 addresses hundreds of bugs, ranging from GPS optimizations to NPCs who would move on the ground even after being killed by the player. The team also addresses the police response times, and optimizations to driving, with the Witcher 3 developer adding a new slider to adjust steering sensitivity.
The patch also addresses the stability and performance of the game, emphasizing that those running on base console and "lower performance machines" will see the most benefit. This includes things like reducing random crashes, memory optimizations and more.
Cyberpunk 2077 was blasted by many consumers and critics alike for its launch state, especially on base consoles. Having no previous footage of how the anticipated game ran on base platforms, players were greeted with low-resolution, buggy messes that were no indicative at all of the marketing and vision sold to them for the past 8 years. These patches were meant to address much of the issues surrounding the base console versions, as well as overall stability across all platforms, as even the enhanced and next-gen consoles, as well as PC, weren't immune.
The company even had to deal with outrage from its own employees, with the developers reportedly questioning the studio's leadership after the disastrous launch. CDPR's co-founder Marcin Iwinski took to a video to apologize for the state of the game at launch, laying out how the studio will be making it right for consumers. The issues were so bad on base console, however, that it didn't stop Sony from pulling Cyberunk 2077 from its store.