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Cyberpunk 2077 Patch 1.1 Brings Stability Improvements to PC, Consoles, and Stadia

Plus a ton of fixes

Poorna Shankar Updated: Posted:
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Patch 1.1 for Cyberpunk 2077 is now live across PC, consoles, and Stadia bringing several stability improvements. Read on for more.

This patch was alluded to last week when CDPR co-founder Marcin Iwinski published a video apologizing and explaining the path for the game moving forward. He noted that the first major patch (this one) would release within 10 days of his video. A second patch is due some time in February.

The patch contains general stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

It also contains fixes specific to PlayStation, Xbox, PC, and Stadia, respectively. The patch also brings about fixes for the open world and quests, in addition to UI fixes. The game was infamously broken on last generation consoles more so than other platforms. To that end, here are some console-specific fixes:

PlayStation-specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.

Xbox-specific

  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

You can read the full patch notes here. And in case you missed it, you can read about how CD Projekt is responding to their second investor class-action lawsuit here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.